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Avg Member Cycle Time

Average cycle time of items completed by a single team member.

Avg Member Cycle Time is the average time a single team member's items spent in active states before completing, computed across the items they completed in the period.


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What it measures


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The same Cycle Time metric, scoped to one person's completed items.


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How Leanmote calculates it


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avg_member_cycle_time(member) = sum(cycle_time(item)) / count(items) for items where assignee = member and completed_at in period


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  • Aggregation — straight mean of per-item cycle times. Not a percentile.

  • Unit — hours.

  • Working vs calendar hours — calendar hours by default. A small set of organizations on a working-hours mode (Mon–Fri, 8h/day) get working-hours math instead, but the default for everyone else is calendar.

  • Bots and drafts — bot accounts are not auto-excluded from this metric. If you have system accounts that move items, exclude them in your team mapping.


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Team-level aggregation note


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When you see a team-level cycle-time number derived from per-member numbers, it's a mean of member means, not a pooled mean across every item. A small number of items per member can move the team number more than expected — read this metric next to Throughput to keep that in context.


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How to interpret it


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  • Higher than peers usually signals one of three things: harder items, more reviews and blocks, or unclear scope. The member's individual context matters.

  • Low Avg Member Cycle Time with low Throughput can mean the person picks up only small items.

  • Single-week swings are usually random; trust the trend across several weeks.


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What to do about it


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  • For consistently slow members, look at item mix and review queue first.

  • For consistently fast members, surface the working pattern; it's worth learning from.

  • Pair with Avg Member WIP Age to separate active-work slowdowns from stuck items.


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Related metrics


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  • Cycle Time

  • Avg Member WIP Age

  • Throughput

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